[Not a bug] SSG available in Doom1

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

SSG available in Doom1

Postby Hirogen2 » Wed Oct 08, 2003 2:36 pm

Hi,

when I load the attached PWAD with Doom 1, the Super Shotgun is available out
of the void!
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby randi » Wed Oct 08, 2003 3:02 pm

Whether or not a weapon is available is determined by whether or not it has graphics available. It isn't important if the graphic has actual content or not. This is not a bug.
User avatar
randi
Site Admin
 
Joined: 09 Jul 2003

Postby Hirogen2 » Fri Oct 10, 2003 5:54 am

randy wrote:Whether or not a weapon is available is determined by whether or not it has graphics available. It isn't important if the graphic has actual content or not. This is not a bug.

Yeah well it was not about the content of the graphics but I thought it is hardcoded in the Doom/Heretic/Hexen code parts which weapons are available. I might be wrong, reading mostly-unknown source is hard.
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby Enjay » Fri Oct 10, 2003 8:05 am

Hirogen2 wrote:I thought it is hardcoded in the Doom/Heretic/Hexen code parts which weapons are available.


If that were the case, then all these mods that have been done recently allowing weapons from one game in another would not have been possible.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Postby Hirogen2 » Fri Oct 10, 2003 2:35 pm

True indeed.
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby Nanami » Fri Oct 10, 2003 2:55 pm

If you were really bored you could put all the monster sprites and the SSG in Doom and make a level for Ultimate Doom with all the Doom2 things.
User avatar
Nanami
Natdhipytadd
 
Joined: 15 Jul 2003
Location: That little island pritch created.

Postby Enjay » Fri Oct 10, 2003 3:02 pm

Heh! I already did that a few months ago. But it was a scrappy map just to test the principle.

I was planning on doing another one for release. I had in mind a map that was basically an Ep1 map (as in totally Ep1, nothing fancy at all - at least for a start), but at some point (about 3/4 of the way through) you enter a room. A moving camera orbits around a supershotgun on a plinth as some glorious music plays. Once the cutscene is finished you get to pick up the SSG, and then all hell breaks lose. Maybe a Hell Knight ambush or something, but the last 1/4 of the map was going to be mainly Doom2 enemies. That would have upset the Ep1 purists :P

But, you've let the cat out of the bag now, so that gives me an excuse not to do it. :)
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 1 guest