I'm running into a crash with Vulkan when I try to test the map we're working on with GZDoom using Vulkan. The map will load, and will either get stuck on the console load screen, or load into the map itself, run for a second, and then freeze with the audio still running.
Attempting the same thing using OpenGL works fine. What's really weird is that it just seems to have started doing this randomly. I've been using Vulkan up to this point.
I'd like to be able to send a logfile or crash report, but the game crashes so hard the log stops just after the name of the map, and the crash reporting tool doesn't launch.
Here are the specs of the machine, though. Maybe something can be gleaned from those.
CPU: Core i5 12600K
RAM: 16GB Team Group T-Force 3200mt (2x8)
GPU: Geforce RTX 3060 Ti LHR 8GB
Windows 11 Home 64-bit
Nvidia driver version 511.79