Bugs that have been investigated and resolved somehow.
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by TDRR » Thu Mar 10, 2022 10:15 am
Mostly what it says on the tin. Using A_SetTics to set the duration of a frame, disables model interpolation completely until the frame is over.
I've also posted this over on GitHub, but put here at someone else's suggestion (I guess this is checked more often?):
https://github.com/coelckers/gzdoom/issues/1568
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TDRR
- Zandronum Edition
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- Joined: 11 Mar 2018
- Location: Venezuela
- Discord: TDRR#5820
- Operating System: Windows Vista/7/2008 64-bit
- Graphics Processor: Intel (Modern GZDoom)
by Graf Zahl » Mon Apr 04, 2022 5:25 am
Sorry, but this cannot work. The model interpolation code operates on the static tics from the actor as it needs to do this outside the active state and won't have knowledge of the custom value you set.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
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