[Closed] Line/thing intersection edge case

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Line/thing intersection edge case

Postby JadingTsunami » Wed Mar 09, 2022 11:54 pm

I have discovered a way to create traps that work differently in GZDoom due to the differences in the default line/thing intersection detection in GZDoom vs. vanilla and other ports.

I do not know if this if of any general interest but I thought I would post it here as it could be abused to make maps unplayable only in GZDoom. So there may be interest in treating it as a bug and addressing it for that reason.

In the attached example map, in GZDoom the player will be killed immediately. Play in vanilla or another port and the player will be safe.

In compatibility settings, using Doom-style line collision detection will not encounter this issue.

teleport.wad
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JadingTsunami
 
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Re: Line/thing intersection edge case

Postby Graf Zahl » Thu Mar 10, 2022 3:31 am

We already have a compatibility option for this case.
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Graf Zahl
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