[Not a bug] Poly Object Start Spot doesn't respect skill levels

Bugs that have been investigated and resolved somehow.

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Poly Object Start Spot doesn't respect skill levels

Postby Sir Robin » Tue Jan 11, 2022 9:14 pm

I can create a poly object with an anchor point, then put different start spots down and flag them for different difficulties and coop and multiplayer and whatnot. None of that seems to matter, the poly object goes to the same spot regardless of the game mode.
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Sir Robin
 
Joined: 22 Dec 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Poly Object Start Spot doesn't respect skill levels

Postby Graf Zahl » Wed Jan 12, 2022 2:35 am

They are not supposed to. Polyobjects are not actors, they are part of the map defined through thing entries, these are not skill filtered, just like any other controller type thing that is being used to modify the map on load.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


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