[Not a bug] NoInfighting prevents enemy friendly-fire damage

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NoInfighting prevents enemy friendly-fire damage

Postby Betsy Dartham » Sat Nov 06, 2021 11:09 am

If NoInfighting is set for a map in MAPINFO, enemies will be unable to harm each other with projectiles, as if they were of the same species.
In the attached example, the Imp and Cacodemon will not damage each other if they accidentally shoot one another.

http://edthebat.com/doom/noinfighttest.wad
Betsy Dartham
 

Re: NoInfighting prevents enemy friendly-fire damage

Postby Logan MTM » Sat Nov 06, 2021 2:09 pm

Yes... And everything is fine, i think!
NoInfighting means... NoInfighting. :shock:
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Re: NoInfighting prevents enemy friendly-fire damage

Postby Graf Zahl » Sat Nov 06, 2021 3:26 pm

This is by design indeed.
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Re: NoInfighting prevents enemy friendly-fire damage

Postby Betsy Dartham » Sat Nov 06, 2021 3:34 pm

Logan MTM wrote:
> NoInfighting means... NoInfighting.
Yes, it means no infighting, not 'no damage.' This is why hitscan attacks between enemies, such as two zombiemen, still do damage, but they don't begin to fight each other.

Graf Zahl wrote:
> This is by design indeed.
Then the wiki is in dire need of serious updating in several places.
Betsy Dartham
 

Re: NoInfighting prevents enemy friendly-fire damage

Postby Enjay » Sat Nov 06, 2021 5:01 pm

Betsy Dartham wrote:Then the wiki is in dire need of serious updating in several places.

The Wiki wrote:Monsters in this map will never turn on each other, even if they are hit by another monster's attacks which damage them.

This may not be detailed, but it is correct. The monsters in the map will never turn on each other. They may be hit by another monster's projectile - and, because of the noinfighting flag, this will not damage them. They may be hit by another monster's hitscan attack, which will damage them, but they will still not in-fight. In other words, monsters will never turn on each other, even if they are hit by another monster's attacks which damage them. ;)

It's always been this way since the no infighting flag was a DEHACKED extension in ZDoom way back in the dim distant past.
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