[Fixed] GZDoom 4.7.1 and HacX 2.0 build has a pallet issue.

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

GZDoom 4.7.1 and HacX 2.0 build has a pallet issue.

Postby Starman the Blaziken » Sun Oct 24, 2021 10:03 pm

I came across an odd pallet error of sorts with the latest GZDoom 4.7.1 where loading the only recent r61 build of HacX 2.0 as the IWAD it is seems to mess some assets' pallets in the game with completely different colors.

Some examples I seen while coming across this are the title screen, help screen, level intermission screen and Cryogun. Not sure what else as I post this.
Although, it seems like loading the thing as a WAD to the IWAD fixes that problem with some things being called of course. I wanted to bring that up though because something of the IWAD only and GZD 4.7.1 is causing an conflict.
Starman the Blaziken
 
Joined: 07 Mar 2019
Location: United States, MI
Discord: Starman The Blaziken#2417
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: GZDoom 4.7.1 and HacX 2.0 build has a pallet issue.

Postby Graf Zahl » Mon Oct 25, 2021 12:11 am

This was picking up the new widescreen assets for Hacx1.x. They were placed in a filter folder where Hacx 2 would also see them.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests