[Duplicate] [4.8pre] Dynamic light stays bound

Bugs that have been investigated and resolved somehow.

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[4.8pre] Dynamic light stays bound

Postby Matt » Mon Oct 18, 2021 8:10 pm

Tried with OpenGL g4.8pre-46-g8ec6c2119

Code: Select allExpand view
class jb:actor{
   states{
   spawn:
      SPOS ABCDE 4;
      SPOS F 4 light("ZOMBIEATK");
      loop;
   }
}


Expected: Shows light only on the F frame, no light on the others.

Actual: Shows light continuously once F frame reached.
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Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
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Re: [4.8pre] Dynamic light stays bound

Postby phantombeta » Mon Oct 18, 2021 8:29 pm

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phantombeta
Tired of being treated like trash by control freaks
 
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