[Fixed] Punching on Doom(strict) feels off

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Punching on Doom(strict) feels off

Postby Camilla Trotwell » Sat Sep 25, 2021 10:24 am

Compared to version 4.6.1, punches are missing a lot more, especially pinkies, most punches wiff, as if they don't reach the enemy.
Experimented multiple times on UD e2m2.

I've tried setting the compatibility in game & the compatflags value via command line.

The compat flags used on the command line:
+compatmode 2 +"compatflags -1172751401" +compatflags2 523
Camilla Trotwell
 

Re: Punching on Doom(strict) feels off

Postby wildweasel » Sat Sep 25, 2021 11:35 am

I'm suspecting it's not related to the compatflags at all, but to this fixed bug. Can you try again on 4.7.0?
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from a different perspective.
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Re: Punching on Doom(strict) feels off

Postby drfrag » Sat Sep 25, 2021 11:40 am

That is a MBF21 related fix and the change was not in 4.6.1.
Edit: i see he's already using 4.7.0.
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Re: Punching on Doom(strict) feels off

Postby skullz64 » Sat Sep 25, 2021 12:16 pm

Op here, just made an account to answer.

As Drfrag said, already using 4.7 (available on the release thread).
Sorry if wasn't specific, legit forgot to mention it.

I tried an pwad, just in case I'm just crazy & clean configs.
Doom 2 in Spain only (https://www.doomworld.com/idgames/levels/doom2/megawads/d2isov2), on the first level, the two specters at the end of the hallway are a lot more troublesome to kill with fists. On 4.6.1 instead they are a non issue.

Edit:
Didn't see your link Wildweasel, it feels like that at least, in terms of hit consistency.

Made 2 recordings, both for 4.6.1 & a the lates dev build, gzdoom-x64-g4.8pre-6-g25350109e (it's behaving the same way for me):

gzdoom-x64-g4.8pre-6-g25350109e:


4.6.1:


Bit choppy, obs is not configured correctly.
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Re: Punching on Doom(strict) feels off

Postby drfrag » Sat Sep 25, 2021 4:21 pm

It's very obvious that it's broken. Moved to bugs.
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