[Duplicate] GLES + sw renderer fatal error

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GLES + sw renderer fatal error

Postby Basil Murdfield » Fri Sep 24, 2021 7:43 pm

4.7.0 and g4.8pre-4, nvidia, intel

GZDoom has a repeatable fatal error if GZDoom is in GLES and I turn on Doom Software or Truecolor SW renderer and either start a new game or the game is already running.

Steps:
Run GZDoom without ini.
From Options > Set video mode: Set the Preferred Rendering API to OpenGL ES.
Restart GZDoom and start a new game.
From Options > Set video mode: Set the Render Mode to Doom Software Renderer or Truecolor SW.

Or:
gzdoom.exe +set vid_preferbackend 3 +set vid_rendermode 0 -skill 4 -warp 1 -iwad doom2.wad
gzdoom.exe +set vid_preferbackend 3 +set vid_rendermode 1 -skill 4 -warp 1 -iwad doom2.wad

Result:
Execution could not continue.
Unable to map buffer for software rendering

Noticed this as I had a key bind to an alias to swap the render modes. If SW modes won't work with GLES would it be possible, say, totally disable them mixing up?
Basil Murdfield
 

Re: GLES + sw renderer fatal error

Postby Graf Zahl » Fri Sep 24, 2021 11:30 pm

The software renderer does not work on the GLES backend, for that you either have to use the full GL backend of softpoly.
Yes, they need to be disabled if GLES is active.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
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Re: GLES + sw renderer fatal error

Postby drfrag » Sat Sep 25, 2021 2:38 am

This is a duplicate.
viewtopic.php?f=363&t=73138
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drfrag
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Vintage GZDoom Developer
 
Joined: 23 Apr 2004
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Github ID: drfrag666

Re: GLES + sw renderer fatal error

Postby emile_b » Sat Sep 25, 2021 7:37 am

drfrag wrote:This is a duplicate.
viewtopic.php?f=363&t=73138


Thanks, just updated that bug with a fix.
emile_b
 
Joined: 22 Sep 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)


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