[4.7.0pre-197-g2fd811357] Brighter translated font colors?

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
grahf78
Posts: 24
Joined: Sun Jun 21, 2020 10:11 pm
Graphics Processor: nVidia (Modern GZDoom)

[4.7.0pre-197-g2fd811357] Brighter translated font colors?

Post by grahf78 »

In the latest dev builds, font color translations are producing brighter/different colors. The vanilla fonts seem to be OK, but it is noticeable with custom fonts.

See the images below. Also, I've attached a pk3 with a sample that can be used to replicate it.

4.6.1


4.7.0-pre (easier to see in the Author and Finished colors, but if you look closely, all the translated colors are a little brighter than 4.6.1. "Test Map" is untranslated and the color remains the same)
Attachments
FontColorTest.pk3
(5.02 KiB) Downloaded 25 times
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [4.7.0pre-197-g2fd811357] Brighter translated font color

Post by Nash »

It's easier to see the difference by opening the 2 images in 2 separate tabs, put the images at full size, and then toggling/tabbing through both tabs.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [4.7.0pre-197-g2fd811357] Brighter translated font color

Post by Graf Zahl »

This is the result of a font system refactoring I did 4 months ago. One important part of this was to do the color range calculation in true color instead of the 256 colors of the base palette. In some cases where colors would be a poor match for the palette this can indeed cause slightly brighter or darker colors.
Post Reply

Return to “Closed Bugs [GZDoom]”