[4.7.0pre-193] Crash with MBF21's A_SpawnObject

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
boris
Posts: 739
Joined: Tue Jul 15, 2003 3:37 pm

[4.7.0pre-193] Crash with MBF21's A_SpawnObject

Post by boris »

I ported the "Blood Demon" from Realm667 from ZScript to DeHackED (DECOHack to be precise), using the new MBF21 codepointer A_SpawnObject to spawn the demon's detached arm when it dies. But GZDoom (4.7.0pre-193-g614b8477b) crashes when this codepointer is reached.

Attached is a wad showing the example. A_SpawnObject is on frame 1117, which is in line 287 in the embedded DeHackEd file. Commenting out line 287 stops GZDoom from crashing. It works as expected in DSDA-Doom.
Attachments
crash.zip
(96.67 KiB) Downloaded 16 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [4.7.0pre-193] Crash with MBF21's A_SpawnObject

Post by Graf Zahl »

fixed
Post Reply

Return to “Closed Bugs [GZDoom]”