I ported the "Blood Demon" from Realm667 from ZScript to DeHackED (DECOHack to be precise), using the new MBF21 codepointer A_SpawnObject to spawn the demon's detached arm when it dies. But GZDoom (4.7.0pre-193-g614b8477b) crashes when this codepointer is reached.
Attached is a wad showing the example. A_SpawnObject is on frame 1117, which is in line 287 in the embedded DeHackEd file. Commenting out line 287 stops GZDoom from crashing. It works as expected in DSDA-Doom.
[4.7.0pre-193] Crash with MBF21's A_SpawnObject
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[4.7.0pre-193] Crash with MBF21's A_SpawnObject
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