[Won't change] Freeze mode across maps.

Bugs that have been investigated and resolved somehow.

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Freeze mode across maps.

Postby Enjay » Sat Sep 11, 2021 5:33 pm

I don't know if this is important or not, but I noticed it so I thought I might as well report it.

If you end one map and go to the next while freeze mode is active, GZDoom will not freeze the next level, but the freeze CVAR (if indeed it is a CVAR) is still set.

Steps to reproduce.
  • On Doom2 map01, type "freeze" at the console. The message will read "Freeze mode on".
  • Exit the map and transition to map02 in the normal way. You will see the zombiemen at the start of map02 going through their idle animation, showing that they are not frozen. (Firing a shot confirms as they wake up.)
  • Type "freeze" at the console and the message will read "Freeze mode off" implying that freeze mode had been on until you typed the command, despite the fact that the enemies were not frozen.

I would have expected either the Freeze status to be properly reset to "off" on map transition, or for freeze mode to persist across maps.

Noticed with today's git build, gzdoom-x64-g4.7.0pre-165-g78566c0d5, and confirmed present in 4.6.1. No idea how far back it goes.
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
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Re: Freeze mode across maps.

Postby Player701 » Mon Sep 13, 2021 12:08 am

Possibly related to a similar issue.
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Joined: 13 May 2009
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Discord: Player701#8214
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Freeze mode across maps.

Postby Graf Zahl » Mon Sep 13, 2021 12:16 am

And so it gets the same reaction from me... :twisted:
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
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