So it wasn't a bug in the end but an user error? I could not reproduce the crash with their savegame since they used an old iwad.
You really should try with GZDoom to see if something it's actually a LZDoom bug or if it's even a bug.
Moderator: GZDoom Developers
drfrag wrote:So it wasn't a bug in the end but an user error?
drfrag wrote:I could not reproduce the crash with their savegame since they used an old iwad.
-iwad doom2 -file player_corpse_queue.pk3 -host 1 +map map01
drfrag wrote:You really should try with GZDoom to see if something it's actually a LZDoom bug or if it's even a bug.
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