[Fixed] [g4.7.0pre-131-gc3772fe20]Action DooM 2 Reloaded Crashes

Bugs that have been investigated and resolved somehow.

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[g4.7.0pre-131-gc3772fe20]Action DooM 2 Reloaded Crashes

Postby PlayerLin » Fri Aug 13, 2021 4:36 am

AD2 Reloaded: viewtopic.php?f=19&t=73018

How to reproduce:
0. Get GZDooM g4.7.0pre-131-gc3772fe20 x64(not sure about x86).
1. Start Action DooM 2:UB by IWAD selector of GZDooM.
2. Start new game, select UB episode.
3. On the beginning of Map01, grab the Whiskey, drink or not drink it, no matter.
4. Use Alt. Attack(Secondary Fire) when holding the Whiskey bottle.

And BAM! GZDooM just crashed after switching kick and back to the bottle.

Official 4.6.1 and g4.7.0pre-101-g39513cf7a are fine, no crash, only the latest GZDooM build in DRDTeam SVN Build site triggered the crash.
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Re: [g4.7.0pre-131-gc3772fe20]Action DooM 2 Reloaded Crashes

Postby drfrag » Fri Aug 13, 2021 5:11 am

It's the commit with the HUD model tweaks. Crashes in the following line:
Code: Select allExpand view
      FSpriteModelFrame *smf = FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false);

psp->Caller is NULL.
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Re: [g4.7.0pre-131-gc3772fe20]Action DooM 2 Reloaded Crashes

Postby Marisa Kirisame » Fri Aug 13, 2021 5:57 am

Seems to be the usual problem of a weapon removing itself from the inventory while still running its states...

I guess some safeguard is needed there, I'll check what I can do.

Edit: Pull request done.
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