[Fixed] [4.6.1]Font bugs

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

[4.6.1]Font bugs

Postby Major Cooke » Wed Jul 14, 2021 8:27 am

There appears to be some issues with font coloring as of recently. Attached is the font being used for D4D. By default it translates into green for things like intermission text, but now it's just showing up with red boxes around the cropping region surrounding white text instead.

UPDATE: It appears to take effect primarily when its not translated, I think. Even then though, it defaults to a green color normally.
You do not have the required permissions to view the files attached to this post.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [4.6.1]Font bugs

Postby Major Cooke » Sun Jul 25, 2021 2:13 pm

Updated the thread title since I tested this with 4.6.1 release, this is still present.
What I've noticed is, the red space can be any sort of color outside of the regular transparency. I've seen it white, I've seen it blue and I've seen it green. So, something's not being initialized.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: [4.6.1]Font bugs

Postby Graf Zahl » Tue Aug 10, 2021 10:19 am

fixed
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests