[Fixed] Crash on A_StartSound *death

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Crash on A_StartSound *death

Postby RaveYard » Thu Jun 03, 2021 6:09 pm

Tested in latest commit.

Crashes when you spawn this:
Code: Select allExpand view
class Crasher : Actor
         PUFF A 0 nodelay A_StartSound("*death");

I believe the issue is that this variable here: https://github.com/coelckers/gzdoom/blo ... .cpp#L1636 (const char* pclass) is uninitialized when there is actor, but the actor has no player pointer.
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Re: Crash on A_StartSound *death

Postby SanyaWaffles » Thu Jun 03, 2021 8:07 pm

this explains the crash we experienced in Scoot Hard DX/Project Absentia.
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Re: Crash on A_StartSound *death

Postby Graf Zahl » Thu Jun 03, 2021 11:58 pm


This got in through a recent Pull Request.
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Graf Zahl
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