[Fixed] Screen Wipe Don´t Work In GLES 2 renderer (4.6.0)

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Screen Wipe Don´t Work In GLES 2 renderer (4.6.0)

Postby Zara Worthingshaw » Sat May 22, 2021 7:59 pm

My Specs:

Intel Quad-Core 3.00GHz

4GB RAM

NVIDIA GT 440 1GB RAM (391.35 Version Drivers)

Windows 10 64 bits

I have the updated drivers in the first build of GLESZDoom everything worked correctly. now the screen goes black for a few seconds every time you load a level and no matter what mode you put it in. the wipe screen fails anyway.
Zara Worthingshaw
 

Re: Screen Wipe Don´t Work In GLES 2 renderer (4.6.0)

Postby Redneckerz » Sun May 23, 2021 6:14 am

GPU should be able to run regular GZ as is.

Can't provide much help other than saying that on Windows 7 64 bits, on a Geforce 6150SE (So several orders of magnitude slower than a GT440), screen wipe does work, but slower than expected. It might be because of loading, but it works atleast on there).
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Redneckerz
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Joined: 25 Nov 2019
Discord: Redneckerz#8399
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: Screen Wipe Don´t Work In GLES 2 renderer (4.6.0)

Postby Zara Worthingshaw » Sun May 23, 2021 11:15 am

I can play GZDoon. But its performance is very unstable, I have many frame drops on many occasions both with mods and vanilla.
Zara Worthingshaw
 

Re: Screen Wipe Don´t Work In GLES 2 renderer (4.6.0)

Postby emile_b » Mon May 24, 2021 1:10 am

Yes, same issue on mobile. I'll take a look, I guess I've broken the screen pixel read somewhere
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Joined: 22 Sep 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Screen Wipe Don´t Work In GLES 2 renderer (4.6.0)

Postby emile_b » Mon May 24, 2021 2:38 pm

Fixed I think. I had the max texture size hard coded at 2048 as a test, if your display is a higher resolution than that it will fail buffer capture.
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Joined: 22 Sep 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)


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