[Duplicate] Segfault on Adventures Of Square

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Segfault on Adventures Of Square

Postby axredneck » Sun Apr 04, 2021 1:27 pm

How to reproduce:
- Start Adventures Of Square with GZDoom 4.5
- Beat a couple of levels, kill some green toothy monsters (segfault happens sometimes when i shoot them)
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axredneck
excuse me for my bad English
 
Joined: 11 Dec 2017
Location: Russia
Github ID: axredneck
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Segfault on Adventures Of Square

Postby axredneck » Sun Apr 04, 2021 1:39 pm

Edit: now it segfaulted during battle with other enemies so toothy monsters are not guilty.
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axredneck
excuse me for my bad English
 
Joined: 11 Dec 2017
Location: Russia
Github ID: axredneck
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Segfault on Adventures Of Square

Postby axredneck » Wed Apr 07, 2021 11:29 am

GZDoom Git master segfaults too.
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axredneck
excuse me for my bad English
 
Joined: 11 Dec 2017
Location: Russia
Github ID: axredneck
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Segfault on Adventures Of Square

Postby Graf Zahl » Wed Aug 11, 2021 8:14 am

From the looks of it this got already fixed, it was a missing write barrier for the GC in A_QueueCorpse. I cannot find the report for this, though...
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Graf Zahl
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Re: Segfault on Adventures Of Square

Postby _mental_ » Wed Aug 11, 2021 8:44 am

_mental_
 
 
 
Joined: 07 Aug 2011


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