[Not a bug] Show Tally Screen on Level Exit not saving

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Show Tally Screen on Level Exit not saving

Postby AbysswalkerSoul » Tue Feb 23, 2021 7:02 am

Hello. First of all, I'm not really sure if it's a bug or not, so feel free to move this post, or just leave me a link to the appropriate place, and I'll post it there.
I'm using GZDoom v4.5.0.
There is a Misc. option called "Show Tally Screen on Level Exit" and it's usually on Mod Defined by default.
I like to see my tally screens on levels like E1M8 or E2M8 for example.
This option resets every time I close GZDoom, and I have to set it back whenever I open it again.
I've read that this option might be problematic for some mods, and maybe that's why it resets on close, but just in case it's not intended, I'll leave this here.
AbysswalkerSoul
 
Joined: 10 Jul 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Show Tally Screen on Level Exit not saving

Postby Rachael » Tue Feb 23, 2021 9:38 am

Yeah ... about that.

There was a little kerfuffle about adding it in the first place. So the decision was made to remove the CVAR's archive bit (this prevents it from saving to the config file) in order to keep GZDoom more compatible with mods that use their own tally screens. viewtopic.php?f=18&t=69375

If you want it to save between sessions, you'll have to create an autoexec.cfg file if it doesn't already exist and put the CVAR in there with the setting you want.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Show Tally Screen on Level Exit not saving

Postby AbysswalkerSoul » Tue Feb 23, 2021 9:47 am

Yeah, that was the topic I read when I did my research.
I have an autoexec file, I had to use it to save some changes with the Gameplay settings.
In regards to the "Show Tally Screen", is there a way I can find what I need to put on the autoexec file to keep it saved. All I have there are DMFLAGS2, but I didn't really find anything similar regarding the "Show Tally Screen".
AbysswalkerSoul
 
Joined: 10 Jul 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Show Tally Screen on Level Exit not saving

Postby Rachael » Tue Feb 23, 2021 10:29 am

The CVar was never added as a dmflag. It didn't seem to fit those.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Show Tally Screen on Level Exit not saving

Postby AbysswalkerSoul » Tue Feb 23, 2021 10:39 am

So, what do I have to add to the autoexec exactly to get it to save?
AbysswalkerSoul
 
Joined: 10 Jul 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Show Tally Screen on Level Exit not saving

Postby AbysswalkerSoul » Tue Feb 23, 2021 11:19 am

Okay, I figured it out. It was on the post you gave me. Sorry about that.
Thanks for the help.
AbysswalkerSoul
 
Joined: 10 Jul 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests