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ZDL_800 wrote:what do you mean nagging?
ZDL_800 wrote:That was Nov 2020, I see threads from June 2020
viewtopic.php?f=7&t=69106
I experienced this issue back in April/May 2020 I'm sure of it, nearly a year later still persists.
Nash wrote:drfrag wrote:All those upscalers are always giving all kind of problems specially in the software renderer, i wonder if it would be possible to "just" apply them to the entire screen rendering to a lower resolution first and then upsampling to the full resolution like it's done in 2D emulators i believe. The only one i find valuable is NormalNx BTW and there's a suggestion to emulate it with a shader.
I've been thinking about that too. Like those emulators with the HQ scalers. It just smears the whole screen.
ZDL_800 wrote:Hello SanyaWaffles hope you are good.
Enjay has kindly provided a sample demo Camera.pk3 I don't understand why you asking for another demo? Have you missed the post?
I was just about to post here and ask how we can create a new thread with all the information including Enjay's demo, what do you mean nagging? Were fixing bugs here what are you talking about with all due respect? Maybe you need to read the posts here.
Again with the highest respect I'm just submitting legit bugs nearly a year old, it took myself a while to figure this out myself.
Thanks again.
Graf Zahl wrote:You cannot run these scalers on the GPU while rendering, they'd be far, far too expensive because it's not only the upscaling but also the subsequent downscaling for mipmapping and texture filtering that all needs to work around the hardware.
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