[Fixed] Sprites are not affected by point lights

Bugs that have been investigated and resolved somehow.

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Sprites are not affected by point lights

Postby drfrag » Tue Jan 19, 2021 12:05 pm

Can be tested with this Doom2 remake:
https://www.moddb.com/mods/honte-remastered
I wish i could fix this but Softpoly looks like black magic to me, i know dpJudas is busy with Unreal but i'll post this anyway. Same goes for the screwed models issue.
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drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: Sprites are not affected by point lights

Postby drfrag » Mon Feb 15, 2021 12:14 pm

Actually it was an issue with all the dynamic lights. I've made a PR with a fix by @Erick194.
https://github.com/coelckers/gzdoom/pull/1306
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666


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