[Won't change] A_Respawn should call WorldThingRevived

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A_Respawn should call WorldThingRevived

Postby Marisa the Magician » Sun Jan 17, 2021 12:04 pm

I recently was running into an odd issue with the resurrecting effect of Corruption Cards, where the revived monsters simply didn't fire a WorldThingRevived event as one would expect in such a situation. I guess this might just be a nitpick though, but just in case, it'd probably be a good idea to call the event there maybe?
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Marisa the Magician
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Re: A_Respawn should call WorldThingRevived

Postby Major Cooke » Mon Jan 18, 2021 9:40 pm

Can there be a boolean to indicate the difference between revive and respawn if done, please? Last I recall, live monsters can respawn too so I wouldn't want to perform execution on some monsters with specific sets of code.
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Re: A_Respawn should call WorldThingRevived

Postby Graf Zahl » Wed Aug 11, 2021 12:05 pm

I wouldn't want to change this after so many years - it's bound to cause problems. If you really need it, you can easily call the event yourself upon respawning.
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