Automap backround scaled incorrectly in Hexen
1) Run GZDoom 4.5.0 with hexen.wad
2) start hxvisit 01 and click TAB
3) type mapsco
4) observe, that it is hard to recognize the map (because background is upscaled too much): https://cdn.discordapp.com/attachments/ ... 013647.png
5) just another example for hexdd.wad: https://cdn.discordapp.com/attachments/ ... 013620.png
6) try steps 1-4 for GZDoom 3.4.1
7) observe, that it is not hard to recognize the map (because background is upscaled correctly): https://cdn.discordapp.com/attachments/ ... 014302.png
8) Overall outcome:
Actual result: hard to recognize the map:
https://cdn.discordapp.com/attachments/ ... 013647.png
https://cdn.discordapp.com/attachments/ ... 013620.png
Expected result: should be easy to recognize the map:
https://cdn.discordapp.com/attachments/ ... 014302.png
NOTE1: bug is not reproduced on low/medium and/or 4:3 resolutions, for example 1280x960. You need at least 1600x900 or 1920x1080 to reproduce this
NOTE2: if you change scaling factor (in options \ video mode) to 50%, map lines will become wider, and automap will become better, but pixel density will become worse than in 100% scaling (for example fonts will look like weird), so this is not an option as I see
NOTE3: I suggest to implement some extra scaling options (in "HUD / Saling" section):
a) automap lines scaling (how wide are map lines)
b) automap background scaling
GZDoom 4.5.0, Win7 x64, OpenGL
Should be reproduced with default settings, but if not, please tell me, I will upload my config