I know that there have been a few threads about audio pops and looping issues under different conditions since 4.5.0 came out and most of these have been put to bed with tags of "user error" and so on, but I am convinced that something has changed that makes these kinds of issues more obvious.
There has always been the possibility of getting an audible click or pop when lots of copies of the same sounds are played in short succession but I have been noticing it much more with 4.5.0 than with previous versions. A typical example where I might hear it is when there is a row of health bonuses that can be run across quickly causing lots of pickup sounds to be played close to each other.
Is there anything that has changed in the sound code between the last two official versions that could be causing this?
I haven't posted an example because it happens a lot with different mods and different sounds. It does seem to happen mostly with mods that have custom sounds though.