Bugs that have been investigated and resolved somehow.
Moderator: GZDoom Developers
by Nash » Wed Dec 16, 2020 7:06 pm
Mini demo file:
https://www.dropbox.com/s/ea1fn919cvv1a ... t.pk3?dl=1When using more than 2 custom textures in a material, the game crashes when using Vulkan. In OpenGL it does not crash.
The game won't crash when you remove two custom textures in the GLDEFS, eg;
- Code: Select all • Expand view
Texture customTexA "shaders/test1.png"
Texture customTexB "shaders/test2.png"
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Nash
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- Joined: 27 Oct 2003
- Location: Kuala Lumpur, Malaysia
- Github ID: nashmuhandes
by Nash » Thu Dec 24, 2020 6:19 pm
It seems in this commit, the custom texture limit was raised:
https://github.com/coelckers/gzdoom/com ... 40039b876fWith the above commit, 4 custom textures became possible with OpenGL. However, Vulkan crashes the program with said commit.
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Nash
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- Joined: 27 Oct 2003
- Location: Kuala Lumpur, Malaysia
- Github ID: nashmuhandes
by Talon1024 » Fri Dec 25, 2020 2:03 am
BTW, another mod that causes this issue is
AndrewMRX's HD/PBR texture pack for Heretic.
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Talon1024
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- Joined: 27 Jun 2016
- Github ID: Talon1024
- Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
- Graphics Processor: nVidia with Vulkan support
by _mental_ » Fri Jan 01, 2021 7:02 am
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_mental_
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- Joined: 07 Aug 2011
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