GZDoom 4.5.0 renders in-game menus really large

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The Bright Side
Posts: 27
Joined: Thu Jan 07, 2016 1:09 pm

GZDoom 4.5.0 renders in-game menus really large

Post by The Bright Side »

Hey guys! After upgrading to GZDoom 4.5.0 on Linux Mint the other day, I noticed that the menus are rendered really large now. For instance, this one is now cut off by the screen edges:
https://pasteboard.co/JAUqkgV.jpg

Is there a way to make them a little smaller? I looked all over the settings but couldn't find an option.

EDIT: the in-game HUD (which can be seen in the background in the above screenshot) feels larger now, too, but I might just be imagining that. The HUD scaling options in the menus don't make any difference, either way.
_mental_
 
 
Posts: 3820
Joined: Sun Aug 07, 2011 4:32 am

Re: GZDoom 4.5.0 renders in-game menus really large

Post by _mental_ »

Duplicate. If you just want old scaling, set m_cleanscale CVAR to true.
Blue Shadow
Posts: 5040
Joined: Sun Nov 14, 2010 12:59 am

Re: GZDoom 4.5.0 renders in-game menus really large

Post by Blue Shadow »

The Bright Side wrote:I looked all over the settings but couldn't find an option.
The setting is called "Disable Menu Clean Scaling" which is in: Full options menu -> Miscellaneous Options.
The Bright Side
Posts: 27
Joined: Thu Jan 07, 2016 1:09 pm

Re: GZDoom 4.5.0 renders in-game menus really large

Post by The Bright Side »

Hey Blue Shadow, thanks so much! That did the trick.
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