[Duplicate] GZDoom 4.5.0 renders in-game menus really large

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GZDoom 4.5.0 renders in-game menus really large

Postby The Bright Side » Wed Nov 18, 2020 3:26 am

Hey guys! After upgrading to GZDoom 4.5.0 on Linux Mint the other day, I noticed that the menus are rendered really large now. For instance, this one is now cut off by the screen edges:
https://pasteboard.co/JAUqkgV.jpg

Is there a way to make them a little smaller? I looked all over the settings but couldn't find an option.

EDIT: the in-game HUD (which can be seen in the background in the above screenshot) feels larger now, too, but I might just be imagining that. The HUD scaling options in the menus don't make any difference, either way.
The Bright Side
 
Joined: 07 Jan 2016

Re: GZDoom 4.5.0 renders in-game menus really large

Postby _mental_ » Wed Nov 18, 2020 3:34 am

Duplicate. If you just want old scaling, set m_cleanscale CVAR to true.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: GZDoom 4.5.0 renders in-game menus really large

Postby Blue Shadow » Wed Nov 18, 2020 4:51 am

The Bright Side wrote:I looked all over the settings but couldn't find an option.

The setting is called "Disable Menu Clean Scaling" which is in: Full options menu -> Miscellaneous Options.
User avatar
Blue Shadow
 
 
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: GZDoom 4.5.0 renders in-game menus really large

Postby The Bright Side » Wed Nov 18, 2020 6:31 am

Hey Blue Shadow, thanks so much! That did the trick.
The Bright Side
 
Joined: 07 Jan 2016


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