All my cameras gone!
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All my cameras gone!
Why?
Please, Something has changed?
Please, Something has changed?
- Caligari87
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Re: All my cameras gone!
We can't debug a screenshot. You need to post minimal example wad showing the problem.


- Graf Zahl
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Re: All my cameras gone!
Camera textures still work - I just checked KDiZD where they all show what they should. Seconding Caligari here - we cannot debug a screenshot - post something that can be tested, please.
Re: All my cameras gone!
Display Options > Texture options > High Quality Resize Multiplier. This option must be off before run gzdoom in order to camera work. If you Run with the same option set x2+, no cam.
Re: All my cameras gone!
So, how to proceed?
- drfrag
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Re: All my cameras gone!
However if you turn HQ resize off they are fixed on the fly.
Re: All my cameras gone!
Should I put a message blinking on the screen asking the player to do that? I mean, it's doesn't happen on 4.4 or lower.
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- SanyaWaffles
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Re: All my cameras gone!
I wouldn't do that. It's a bug that needs to be fixed, obviously.
- drfrag
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Re: All my cameras gone!
This camera never worked in software modes, on 4.1.3 it crashed and on 4.2.1 you only see the top part of the camera area and below a different texture.
- SanyaWaffles
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Re: All my cameras gone!
No, I'm pretty sure cameras have been a feature of the ZDoom family of engines for a while now.
Unless you mean this specific camera.
Still, it is something that should be fixed and not "worked around". Players hate being told to do that stuff.
Unless you mean this specific camera.
Still, it is something that should be fixed and not "worked around". Players hate being told to do that stuff.
- drfrag
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Re: All my cameras gone!
I thought there was something special about it, it still worked in software on 3.6.0.
- SanyaWaffles
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Re: All my cameras gone!
Updating this so not to clutter the marked duplicate thread.

So I was able to get this to reliably mess up.
You have to enable a hqNx MMX setting with 4x the memory. Then restart the engine. After that, all camera textures will be black.
download/file.php?id=40342 Minimal example is here, courtesy of Enjay.
I dunno what drfrag was saying about it not working in software render mode, this is in the hardware renderer.

So I was able to get this to reliably mess up.
You have to enable a hqNx MMX setting with 4x the memory. Then restart the engine. After that, all camera textures will be black.
download/file.php?id=40342 Minimal example is here, courtesy of Enjay.
I dunno what drfrag was saying about it not working in software render mode, this is in the hardware renderer.
Re: All my cameras gone!
What Sanya said above, but for me there are three variables that have an effect.
From the Full options menu: Options - Display options - Texture options:
- High Quality Resize mode: Off (default), ScaleNx, hqNx, hqNx MMX, xBRZ, Old xBRZ, NormalNx
- High Quality Resize multiplayer: Off (default) 2x, 3x, ...
- Resize textures: On (default), Off
From the console:
gl_texture_hqresizemode
0 = Off (default), 1 = ScaleNx, 2 = hqNx, 3 = hqNx MMX, 4 = xBRZ, 5 = Old xBRZ, 6 = NormalNx
gl_texture_hqresizemult
1 = Off (default), 2 = 2x, 3 = 3x, 4 = 4x, 5 = 5x, 6 = 6x
gl_texture_hqresize_targets
15 = On (default), 14 = Off
The gl_texture_hqresize_targets (= Resize textures from the menu) is a bit odd. If it's changed from the menu ON gives it the value 15, OFF gives it the value 14. But any non-even number (-1, 1, 3, 5, ..., 15) turns the texture resizing on. Any even number (-2, 0, 2, 4, ..., 14, 16, ...) turns the texture resizing off.
Now, for me if just one of those three is OFF when GZDoom is run the camera texture works fine.
When GZDoom is running they all can be turned ON (= other value than Off) and the camera texture still works fine.
*** But if GZDoom is now closed (when NONE of those three is OFF) and run again the camera texture is BLACK. ***
The black camera tex starts to work again
- From the menu: If any of those three is switched to an other value and back.
- From the console: If I re-feed any current value. If I bind a key to turn the texture resizing ON it'll remove the black camera texture every time:
bind F12 "gl_texture_hqresize_targets 15"
From the Full options menu: Options - Display options - Texture options:
- High Quality Resize mode: Off (default), ScaleNx, hqNx, hqNx MMX, xBRZ, Old xBRZ, NormalNx
- High Quality Resize multiplayer: Off (default) 2x, 3x, ...
- Resize textures: On (default), Off
From the console:
gl_texture_hqresizemode
0 = Off (default), 1 = ScaleNx, 2 = hqNx, 3 = hqNx MMX, 4 = xBRZ, 5 = Old xBRZ, 6 = NormalNx
gl_texture_hqresizemult
1 = Off (default), 2 = 2x, 3 = 3x, 4 = 4x, 5 = 5x, 6 = 6x
gl_texture_hqresize_targets
15 = On (default), 14 = Off
The gl_texture_hqresize_targets (= Resize textures from the menu) is a bit odd. If it's changed from the menu ON gives it the value 15, OFF gives it the value 14. But any non-even number (-1, 1, 3, 5, ..., 15) turns the texture resizing on. Any even number (-2, 0, 2, 4, ..., 14, 16, ...) turns the texture resizing off.
Now, for me if just one of those three is OFF when GZDoom is run the camera texture works fine.
When GZDoom is running they all can be turned ON (= other value than Off) and the camera texture still works fine.
*** But if GZDoom is now closed (when NONE of those three is OFF) and run again the camera texture is BLACK. ***
The black camera tex starts to work again
- From the menu: If any of those three is switched to an other value and back.
- From the console: If I re-feed any current value. If I bind a key to turn the texture resizing ON it'll remove the black camera texture every time:
bind F12 "gl_texture_hqresize_targets 15"
Re: All my cameras gone!
Oh, delete my previous postage (just minute ago). This is FIXED. Thank you!
Re: All my cameras gone!
I think Hi resolution cams should works without ask players to turn something ON, IMO. Especially when we are unable to define these kind of settins as default in any mod.