[Fixed] Strange behavior with cl_maxdecals

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Strange behavior with cl_maxdecals

Postby Nash » Sat Oct 31, 2020 4:12 am

You will need the attached file to reproduce this

1) Be sure your cl_maxdecals is at some non-0 value.
2) Shoot the green door in front of you with any hitscan weapon (pistol is fine) a few times (1 shot isn't enough)
3) Shoot the brown walls. Decals will appear as normal.
4) Type cl_maxdecals 0

The wall decals will not disappear. This ONLY happens when you shot the green (model-based) doors first. If you DON'T shoot the doors, cl_maxdecals will behave normally.
You do not have the required permissions to view the files attached to this post.
User avatar
Twitter/Facebook/Youtube: nashmuhandes
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Strange behavior with cl_maxdecals

Postby _mental_ » Sun Nov 01, 2020 4:21 am

Here is potential solution for this. However, I'm not 100% sure that we don't need to keep these invisible decals. Probably, we should take them into account instead, like "true" decals.
Joined: 07 Aug 2011

Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests