[Fixed] Secretnext not supported for endgame

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Secretnext not supported for endgame

Postby Jenny Brollylock » Mon Oct 05, 2020 7:26 pm

Demo PK3: http://files.teamouse.net/doom/wads/exittest.pk3

I'm not sure if this is just how it's meant to work, but secretnext doesn't seem to be respected when it goes to an ending and not a map:

```
map MAP01 "Choice"
{
cluster = 99
levelnum = 70
//next = "MAPNM"
//secretnext = "MAPSC"
next = EndPic, "HELP"
secretnext = EndPic, "CREDITS"
par = 60
}```

In the example above, activating both the normal exit (marked "N") and the secret one (marked "S") will take the player to the HELP screen. The example in the PK3 does something similar but with EndGame blocks instead. However, the next/secretnext work correctly when they're replaced with the commented-out lines that point them to maps.
Jenny Brollylock
 

Re: Secretnext not supported for endgame

Postby DavidN » Mon Oct 05, 2020 8:59 pm

Sorry, this was me - I didn't realize I wasn't logged in! I like my new name, though
User avatar
DavidN
 
 
 
Joined: 29 Dec 2015

Re: Secretnext not supported for endgame

Postby _mental_ » Sat Oct 10, 2020 3:21 am

_mental_
 
 
 
Joined: 07 Aug 2011


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests