[Addressed] Widescreen console stretched

Bugs that have been investigated and resolved somehow.

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Re: Widescreen console stretched

Postby Scuba Steve » Thu Jul 09, 2020 8:32 pm

I'll just let you do with them as you please, whatever license that might be. The only question is, how would individualized console backs work? Like widescreen where they are centered but more is exposed based on the width of the screen? Multiple different sized variants? Stretched?
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Re: Widescreen console stretched

Postby Gez » Fri Jul 10, 2020 2:28 am

The simplest would be a simple tiling pattern so that we don't have to care about aspect ratio, and the logo displayed on the top.


With your bordered pictures, I think the best would be to have a system like the one in place for screen borders: separate elements for angles, tiling elements for the non-angle sides, tiling element for the interior, and the logo. Then the engine can construct the background automatically for any aspect ratio.
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Re: Widescreen console stretched

Postby Scuba Steve » Fri Jul 10, 2020 5:44 am

I'll hold off on refining them until I know how they will be handled... but I figured I'd jump-start the conversation by making samples.
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Re: Widescreen console stretched

Postby Graf Zahl » Fri Jul 10, 2020 11:26 pm

These look quite good but are lacking proper widescreen support. Any CONBACK image should be adaptable to the important screen sizes without stretching.
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Re: Widescreen console stretched

Postby Nash » Fri Jul 10, 2020 11:34 pm

Steve: I suggest darkening the entire images a little more, to aid readability of the actual console text on top of those.
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Re: Widescreen console stretched

Postby Scuba Steve » Sat Jul 11, 2020 12:53 am

Definitely, but I didn't want to tinker with it until I knew more about implementation.
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Re: Widescreen console stretched

Postby drfrag » Tue Oct 27, 2020 5:19 am

Scuba Steve wrote:I was bored and started playing around with some ideas. Most likely nothing final and they'll need a lot more work to fit properly, but thought I would post before I go any farther.

https://drive.google.com/drive/folders/ ... sp=sharing

I'm thinking about including those in LZDoom, they are already widescreen (16:10) and look good ingame (at least at 16:9 and assets will be optional). The only thing left is the license i think.
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Re: Widescreen console stretched

Postby Kinsie » Tue Oct 27, 2020 8:23 am

Quick-n-dirty test to get some ideas going.
Image
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Re: Widescreen console stretched

Postby drfrag » Tue Oct 27, 2020 9:22 am

GZDoom now uses the border flat as console background.
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Re: Widescreen console stretched

Postby Enjay » Tue Oct 27, 2020 9:47 am

Kinsie wrote:Quick-n-dirty test to get some ideas going.

I actually really like the look of those. However, using D for Doom, while sensible and consistent with the others, with the current connotations of "getting/wanting the D" (etc), I'm not convinced it's the best choice. ;) The whole word would work better for Doom anyway IMO simply because that D is set up to be the opposite side "bookend" to the M in DooM and it looks a bit weird on its own.

drfrag wrote:GZDoom now uses the border flat as console background.

Which I actually think of as quite an inspired choice. It seems so obvious now that I don't know why no one had thought about it before Graf hit on the idea. It must have been a real "doh!, of course" moment.
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