Hi,
There is a bug where the sound seuquences defined for a polyobject don't play if you use Polyobj_MoveTo or Polyobj_MoveToSpot. However the sounds DO play if you just use Polyobj_Move.
See the little demo map I cooked up. It also features a section that nicely illustrates why Polyobj_MoveTo is far superior, and less prone to bug's, than just Polyobj_Move. Yeah, stepping into the Polyobj_MoveTo polybojects does mess up the sequence, but they still move to the correct places and not begin to move outside of the map due to them having a sepcific location where they move to.
Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSpot
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- Lexus Alyus
- Posts: 4220
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Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSpot
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- LA_Polyobj-Sound_Bug.wad
- Polyobj_MoveTo and Polyobj_MoveToSpot don't play sounds :(
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSp
fixed, it was just missing the sound call.
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact: