Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSpot

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Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
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Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSpot

Post by Lexus Alyus »

Hi,

There is a bug where the sound seuquences defined for a polyobject don't play if you use Polyobj_MoveTo or Polyobj_MoveToSpot. However the sounds DO play if you just use Polyobj_Move.

See the little demo map I cooked up. It also features a section that nicely illustrates why Polyobj_MoveTo is far superior, and less prone to bug's, than just Polyobj_Move. Yeah, stepping into the Polyobj_MoveTo polybojects does mess up the sequence, but they still move to the correct places and not begin to move outside of the map due to them having a sepcific location where they move to.

:twisted:
Attachments
LA_Polyobj-Sound_Bug.wad
Polyobj_MoveTo and Polyobj_MoveToSpot don't play sounds :(
(28.06 KiB) Downloaded 33 times
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSp

Post by Graf Zahl »

fixed, it was just missing the sound call.
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Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Re: Sounds don't play for Polyobj_MoveTo or Polyobj_MoveToSp

Post by Lexus Alyus »

Cool, thanks :)

:twisted:
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