[4.3.3] Rapid fire damage from TERRAIN definitions.

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Xtyfe
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[4.3.3] Rapid fire damage from TERRAIN definitions.

Post by Xtyfe »

So I downloaded and used the terrain splash effects from Realm667 https://www.realm667.com/index.php/en/s ... #credits-5

It has the damage properties commented out, but I added my own damagetypes to it and enabled them. Doing this causes rapid damage per damagemask, if I remove the damagemask it just does rapid damage without stopping. The last time I did anything with TERRAIN lumps was years ago I don't remember this ever happening. I suspect something is bugged.
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.

Post by _mental_ »

Please post ready to use sample that demonstrates a potential bug. We cannot debug textual descriptions of your changes.
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Xtyfe
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.

Post by Xtyfe »

Sorry, this should do it.

A Quick example is going to map 11 with this loaded
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.

Post by _mental_ »

DamageTimeMask is zero by default which means that damage is applied every tick. This is quite strange indeed. Maybe the default value should have all bits set.
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.

Post by drfrag »

I believe the default was changed not long ago to make it consistent with vanilla hexen, or may be i remember wrong and was something different.
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.

Post by _mental_ »

No, it was DamageOnLand flag, and it's a different thing entirely.
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Graf Zahl
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.

Post by Graf Zahl »

Changed the default to 31. Having it at 0 is certainly not intended here.
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Xtyfe
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.

Post by Xtyfe »

This is still an issue as of g4.4pre-320-g079e7ee4e

I'll post the full mod I use for myself, I think I'm doing something wrong. https://gofile.io/d/hDWsHF
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