So I downloaded and used the terrain splash effects from Realm667 https://www.realm667.com/index.php/en/s ... #credits-5
It has the damage properties commented out, but I added my own damagetypes to it and enabled them. Doing this causes rapid damage per damagemask, if I remove the damagemask it just does rapid damage without stopping. The last time I did anything with TERRAIN lumps was years ago I don't remember this ever happening. I suspect something is bugged.
[4.3.3] Rapid fire damage from TERRAIN definitions.
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.
Please post ready to use sample that demonstrates a potential bug. We cannot debug textual descriptions of your changes.
- Xtyfe
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.
Sorry, this should do it.
A Quick example is going to map 11 with this loaded
A Quick example is going to map 11 with this loaded
Re: [4.3.3] Rapid fire damage from TERRAIN definitions.
DamageTimeMask is zero by default which means that damage is applied every tick. This is quite strange indeed. Maybe the default value should have all bits set.
- drfrag
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.
I believe the default was changed not long ago to make it consistent with vanilla hexen, or may be i remember wrong and was something different.
Re: [4.3.3] Rapid fire damage from TERRAIN definitions.
No, it was DamageOnLand flag, and it's a different thing entirely.
- Graf Zahl
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.
Changed the default to 31. Having it at 0 is certainly not intended here.
- Xtyfe
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Re: [4.3.3] Rapid fire damage from TERRAIN definitions.
This is still an issue as of g4.4pre-320-g079e7ee4e
I'll post the full mod I use for myself, I think I'm doing something wrong. https://gofile.io/d/hDWsHF
I'll post the full mod I use for myself, I think I'm doing something wrong. https://gofile.io/d/hDWsHF