[Fixed] [4.2.4] Sprites far away get drawn over closer sprites

Bugs that have been investigated and resolved somehow.

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Re: [4.2.4] Sprites far away get drawn over closer sprites

Postby Graf Zahl » Sat Feb 15, 2020 3:49 am

Please retest with the latest build. I believe this was caused by the depth sorting value being a 16.16 fixed point number - and Matt's unclipped bounds-check-free projectiles pretty much whack the sorter, it now uses floating point instead of integers.

Of couse it must be clearly stated that the projectile is broken by design, if you got stuff like that in your mod, please reconsider what your intent is!
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Graf Zahl
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Lead GZDoom+Raze Developer
 
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Re: [4.2.4] Sprites far away get drawn over closer sprites

Postby SanyaWaffles » Sat Feb 15, 2020 5:23 am

I'll test this out the minute a new build becomes available
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Re: [4.2.4] Sprites far away get drawn over closer sprites

Postby Accensus » Sat Feb 15, 2020 6:04 am

Looks like the bug's gone. Thank you, everyone!
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Re: [4.2.4] Sprites far away get drawn over closer sprites

Postby Matt » Sat Feb 15, 2020 1:42 pm

Confirmed gone, thanks!
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