tl;dr light flickers in LZDoom on the model, it doesn't in the most recent GZDoom, example pk3 provided.
Hello, I am new to this forum, I hope I am posting to the right place and the right way.
My 3d model weapon produces odd behaviour, when being lit by a dynamic light. The light flickers on the surface of it randomly, sometimes becomes entirely white for a moment. This thing does not happen in the recent versions of GZDoom, however it does in the recent versions of LZDoom (tested with few days old debuild and older version.) I didn't test it with older version of GZDoom, but since LZDoom is a fork of it, I suppose it would happen in those versions too.
It might be my fault, the model has unnecesarily big size, I admit it, with the tri-count of 7k, yet other models I have with similar complexity don't produce this behaviour. If I press escape, being in the menu, this happens more frequently, or if the weapon moves in some way. My drivers are up to date, I have 1080Ti
It also happens more often in full-screen maybe, but I am not sure. Is my model broken?
Unfortunately I can't provide screenshots, but I can provide a pk3 file
https://drive.google.com/open?id=1WEvfO ... 0JWl_tqtBy
Also I added a material to this model, because this way the glitch is more visible, and more annoying, however it keeps doing this without it too.
flickering lighting effect on 3d model (hud weapon)
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- GelleSzebasztian
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- drfrag
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Re: flickering lighting effect on 3d model (hud weapon)
It's a very old bug, it was already present in 3.51b1. I'll need to investigate it.
- drfrag
- Vintage GZDoom Developer
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Re: flickering lighting effect on 3d model (hud weapon)
Fixed, another not applicable patch.