Could you please try a dev build, regardless?
GZDoom Mac
A_RemoveLight causes crash
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Re: A_RemoveLight causes crash
Post a crash report please.
- Rip and Tear
- Posts: 185
- Joined: Tue May 02, 2017 3:54 pm
Re: A_RemoveLight causes crash
I tested on GZDoom g4.3pre-88-gb709a0b6b and the bug still occurred.
I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.
I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.
Re: A_RemoveLight causes crash
This is definitely worth looking into. ^Rip and Tear wrote:I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.
I'll reopen the thread for that.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: A_RemoveLight causes crash
Fixed. This did not work because the netevent was issued when the game was paused and the game ticker did not run and so the renderer ended up on stale data.