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[4.2.0] +RIPPER not working

PostPosted: Wed Aug 14, 2019 7:36 am
by Xavier Trothall
The projectile enters its death state instead of ripping through a monster upon impact. Using example below, start a new game, equip a plasma rifle, and shoot at a monster. The projectile should rip through, but instead it just disappears (latter of which is due to a lack of death state, but you get the idea).

https://drive.google.com/open?id=1UiQdU ... liaDFVTIym

Re: [4.2.0] +RIPPER not working

PostPosted: Wed Aug 14, 2019 7:54 am
by Enjay
It seems to be a conflict with the fact that your projectile also bounces. If I remove the bouncing property, the projectile rips as expected:

Image

I wonder if the bouncing fixes for 4.2.0 have affected this? I suspect so because in a pre-fix git build, the projectiles rip.

Re: [4.2.0] +RIPPER not working

PostPosted: Wed Aug 14, 2019 8:29 am
by Graf Zahl
Bouncing will override ripping, if bouncing on actors is enabled. The recent change only added handling for one overlooked case when hitting an actor from above or below.
The solution would be to set the projectile to not bounce off actors.

Unfortunately this is all a very complex system where cause and effect are not fully in sync, so weird effects may happen.

Re: [4.2.0] +RIPPER not working

PostPosted: Wed Aug 14, 2019 8:50 am
by Xavier Trothall
I only need them to bounce off of walls and floors/ceilings, so that's definitely an acceptable solution. Thank you.