Using the test file provided, start up the game, summon spidermastermind somewhere, fly over it and shoot towards the top. When the rocket hits the top of the monster, it just glides over the top of the actor before moving on to continue its bounciness on the ground.
This is using Doom style bouncing, with the only other ability being that it can bounce on water, but not actors.
Note: This also applies whenever a projectile hits the underside of an actor too. Instead of exploding on the top or bottom, it just attempts to bounce off of them.
Projectile actor bouncing bug
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- Major Cooke
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Projectile actor bouncing bug
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- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Projectile actor bouncing bug
Fixed the inconsistency here that missiles trying to bounce off an actor explode when hitting a side but not when hitting the top or bottom.
Bounce type Doom implies bouncing on actors, and this caused the bounce in the first place.
Bounce type Doom implies bouncing on actors, and this caused the bounce in the first place.
- Major Cooke
- Posts: 8177
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team