But if you have a dynamic light with a massive size, it causes lag - with and without the option to have them enabled on.
Code: Select all
FlickerLight2 SuperBigBlueLight2
{
Color 0.0 0.25 1.0
size 1000000
SecondarySize 2000000
Interval 0.0250
}
The biggest takeaway here however... The greatest speed boost I gained was just by disabling the GLDefs light section altogether. That one I'm attributing to the case of "it's simply not there to tick".
Side note, I always wondered what was causing this sort of problem. It's amusing to think about... I couldn't have ever guessed this would've been a thing without ProfileThinkers. That is seriously one awesome tool.
But even toning it down to 512 and 1024 respectively can still cause some lag. Not as exponentially but still some.