[User error] Infinitely Looping Sound

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Infinitely Looping Sound

Postby SPZ1 » Fri Jul 05, 2019 7:28 pm

This is what the title says it is. Just shoot the IceyStaff once and it will never stop! I tried every option that I could find including converting to MP3, trying SNDINFO options like $limit, and DECORATE options like A_StopSound.. :?

Here is a link to a test file, sorry but this forum will not allow this file because it is too big :

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Joined: 02 Aug 2017
Location: Illinois

Re: Infinitely Looping Sound

Postby Blue Shadow » Fri Jul 05, 2019 9:06 pm

Line 39:

Code: Select allExpand view
ICEY B 1 A_PlaySound("weapons/IceyStaff/Shoot", 305, 0.8, FALSE, ATTN_NORM, FALSE

The second parameter of A_PlaySound is the channel; 305 implies the CHAN_LOOP flag, it looks like, among others.
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Blue Shadow
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Infinitely Looping Sound

Postby Graf Zahl » Sat Jul 06, 2019 2:14 am

A clear case of "Do not use literal values for flag parameters!"
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Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
Joined: 19 Jul 2003
Location: Germany

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