Page 1 of 1

Crouch bug after changing player pawn

Posted: Fri Jul 05, 2019 1:24 pm
by Apeirogon
Load attached file and start new game.
After spawning type into console "summon dio". It summon dummy player pawn.
Press use on it and you change player from "default" player pawn to newly spawned.

After this press crouch button. Both player pawns change sprite/state from "stand" to "crouch".

Re: Changing player pawn "on fly"

Posted: Mon Jul 08, 2019 1:49 pm
by Marisa the Magician
I can confirm this happens even with just vanilla voodoo dolls. Crouching propagates the sprite change to all of them.

Perhaps a small change to P_CheckPlayerSprite could be done so crouchsprite setting doesn't affect voodoo dolls?

Re: Crouch bug after changing player pawn

Posted: Tue Jul 09, 2019 1:35 pm
by _mental_

Re: Crouch bug after changing player pawn

Posted: Tue Jul 09, 2019 2:57 pm
by Graf Zahl
Correct.