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Retro Shader With Doom With Sprinkles causes lines on screen

Posted: Sat Jun 22, 2019 8:25 am
by Beezle
Whenever I enable Retro Shader on Pompous Seed's Doom With Sprinkles with Pixelation on, it causes this issue with the screen. Didn't have this issue when playing with both on while using GZDoom 4.1.1. Might be an issue with the mod and this specific version, or it might be an issue with my hardware, using an integrated Radeon HD 7570 and an i5 3220 with 8gb of RAM on Windows 10. If the problem lies with either of these, my apologies but I also posted on Pixel Eater's Vanilla Essence about a crash while using it and it occured to me it might be either this specific version of GZDoom or my hardware. Thanks.

Re: Retro Shader With Doom With Sprinkles causes lines on sc

Posted: Sat Jun 22, 2019 11:06 am
by Beezle
This was actually caused by the .ini somehow adjusting the sliders of Gamma, Aspect x and Y, and Posterization all to 0 whenever it was updated to version 4.1.3. Each of those alters the screen significantly, either more pixelated or can be completely white if Posterization is set to 0. Thanks again for your help _mental_, I apologize for this oversight.