Screen doesn't fade in when loading a save from command line

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Player701
 
 
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Joined: Wed May 13, 2009 3:15 am
Graphics Processor: nVidia with Vulkan support
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Screen doesn't fade in when loading a save from command line

Post by Player701 »

See here. When Vulkan is enabled and GZDoom is started with a "-loadgame" command line parameter, the screen doesn't fade in from black like with OpenGL. Instead, the screen stays frozen for a couple seconds displaying the same image, and then the actual game starts. Either the fade-in sequence should be fixed for Vulkan, or the delay should be removed if the former is not possible.

Tested with GZDoom 4.1.3.
dpJudas
 
 
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Re: Screen doesn't fade in when loading a save from command

Post by dpJudas »

Okay, fixed.
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Player701
 
 
Posts: 1640
Joined: Wed May 13, 2009 3:15 am
Graphics Processor: nVidia with Vulkan support
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Re: Screen doesn't fade in when loading a save from command

Post by Player701 »

The fade-in sequence seems to work now. Thank you very much! :)
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