Tested with: 4.1.2 (64-bit)
Pull request to a fix
A_ThrowGrenade plays the calling actor's spawn sound instead of the "grenade" actor's own. This bug was introduced when A_ThrowGrenade was scriptified; the call to PlaySpawnSound() wasn't converted correctly. This is the call to PlaySpawnSound prior to A_ThrowGrenade's scriptification.
Sound playing issue with A_ThrowGrenade
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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