Code: Select all
let pl = PLAYER_Base(players[consolePlayer].mo);
return pl == null ? original : original + (((pl.rotationOffset * f) + ((pl.oldRotationOffset * (1.0 - f)))) * 0.001);
Code: Select all
let pl = PLAYER_Base(players[consolePlayer].mo);
let r = pl == null ? original : original + (((pl.rotationOffset * f) + ((pl.oldRotationOffset * (1.0 - f)))) * 0.001);
return r;