[GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

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MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by MasterBeavis »

im just glad you narrowed it down more lol
Dwailing
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by Dwailing »

MasterBeavis wrote:im just glad you narrowed it down more lol
You're the one who got me looking into Display settings, and you were right about it being something in post-processing. I just started trying settings until something broke, lol. You'd probably have gotten there. More than anything I'm glad I was able to corroborate the issue. Would have been bad if this got written off as just a problem with your hardware.
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by Rachael »

Vulkan is disabled on the 32 bit builds, so that's why it doesn't crash. This doesn't really mean anything.
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MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by MasterBeavis »

Rachael wrote:Vulkan is disabled on the 32 bit builds, so that's why it doesn't crash. This doesn't really mean anything.
Yea we already figured that out lol its Bloom in Post Processing with Vulkan thats causing it
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by dpJudas »

Dwailing wrote:More than anything I'm glad I was able to corroborate the issue
Yes, thanks once again in confirming this bug report. And thanks for narrowing it down the bloom pass and seemingly related to load/save code (save game thumbnail, most likely). It will help figuring out what could be causing it.
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by dpJudas »

Okay, I pushed a commit that I think may fix the issue reported here. Please test again with the next nightly build.
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MasterBeavis
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by MasterBeavis »

dpJudas
 
 
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by dpJudas »

Oh well. I don't have a clue what is causing the crash then.
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by _mental_ »

With this fix I managed to reproduce the crash on Vega occasionally. It's somewhere inside vkCmdBeginRenderPass function.
Spoiler: Callstack
It doesn't happen with validation layers enabled though.
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by dpJudas »

I pushed another commit that may be the source to that BeginRenderPass crash.
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by MasterBeavis »

_mental_
 
 
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Re: [GZDoom 4.1.2] Vulkan Crashes "AMD 400/500 Series"

Post by _mental_ »

Fixed for me as well.
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