[Fixed] [4.1.1] Crash with Eviternity

Bugs that have been investigated and resolved somehow.

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[4.1.1] Crash with Eviternity

Postby drfrag » Sat May 11, 2019 9:18 am

Just start a new game with the Carmack renderer to reproduce the crash.
Someone mentioned it @doomworld:
I just tried playing Eviternity with GZdoom 4.0 and it played flawlessly when using Hardware renderer. However, using software renderer resulted in a crash.

https://www.doomworld.com/idgames/level ... eviternity
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Re: [4.1.1] Crash with Eviternity

Postby Xaser » Sun May 12, 2019 1:25 am

Huh, weird -- this happens to me too, so it's not just a one-off. Here's a crashlog:

(55.1 KiB) Downloaded 9 times

[EDIT] In case it helps, if you start an episode with the GL renderer on and change it back to software in-game, things work fine (even starting new episodes). Some sort of first-time-init borkiness, presumably.
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Re: [4.1.1] Crash with Eviternity

Postby Graf Zahl » Sun May 12, 2019 2:20 am

Fixed. This was accessing a global variable that only gets set after the first frame is rendered.
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