In the latest version, turning Vulkan on for the very first time (I never used it until now) made the player HUD sprites distorted. Enemies look fine and so do all the other sprites.
See here: https://i.imgur.com/GbIKxjM.jpg
I am using the latest ATI drivers (19.4.3) and I have an RX 480 video card.
[GZDoom 4.1.1] HUD player sprites distorted (FXAA related)
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- Armaetus
- Posts: 1255
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[GZDoom 4.1.1] HUD player sprites distorted (FXAA related)
Last edited by Armaetus on Sat May 04, 2019 5:44 pm, edited 1 time in total.
Re: [GZDoom 4.1.1] HUD player sprites distorted
This one is probably related to this ticket. Maybe some barrier is missing that causes a race condition on AMD cards.
- Armaetus
- Posts: 1255
- Joined: Fri Mar 13, 2009 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: New York State
- Contact:
Re: [GZDoom 4.1.1] HUD player sprites distorted
Looking at that ticket, yep it's the same exact thing. FXAA on causes the distortion, turning it off makes the issue go away.
Updated title so it can be seen on the forum to other developers.
Updated title so it can be seen on the forum to other developers.