[Duplicate] [GZDoom 4.1.1] HUD player sprites distorted (FXAA related)

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[GZDoom 4.1.1] HUD player sprites distorted (FXAA related)

Postby Glaice » Sat May 04, 2019 5:17 pm

In the latest version, turning Vulkan on for the very first time (I never used it until now) made the player HUD sprites distorted. Enemies look fine and so do all the other sprites.

See here: https://i.imgur.com/GbIKxjM.jpg

I am using the latest ATI drivers (19.4.3) and I have an RX 480 video card.
Last edited by Glaice on Sat May 04, 2019 6:44 pm, edited 1 time in total.
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Glaice
Maps of Chaos/RDND/DVV Overseer
 
Joined: 13 Mar 2009
Location: North Babylon, NY
Discord: Glaice#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [GZDoom 4.1.1] HUD player sprites distorted

Postby dpJudas » Sat May 04, 2019 5:48 pm

This one is probably related to this ticket. Maybe some barrier is missing that causes a race condition on AMD cards.
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Joined: 28 May 2016

Re: [GZDoom 4.1.1] HUD player sprites distorted

Postby Glaice » Sat May 04, 2019 6:42 pm

Looking at that ticket, yep it's the same exact thing. FXAA on causes the distortion, turning it off makes the issue go away.

Updated title so it can be seen on the forum to other developers.
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Glaice
Maps of Chaos/RDND/DVV Overseer
 
Joined: 13 Mar 2009
Location: North Babylon, NY
Discord: Glaice#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD with Vulkan Support


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