[Vulkan] - Doom Software Renderer - Resolution Scale Crash

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XxMiltenXx
Posts: 219
Joined: Wed Jan 08, 2014 8:40 am
Graphics Processor: nVidia with Vulkan support
Location: Germany

[Vulkan] - Doom Software Renderer - Resolution Scale Crash

Post by XxMiltenXx »

So, kinda an odd bug here. (Tested on 4.1 as well as gzdoom-x64-g4.2pre-6-g8d36f0a0c)

GZDoom will crash with "Failed to submit command buffer" if you enable Vulkan, use "Doom Software Renderer" (or any other software renderer, including Softpoly), start a new game (e.g. MAP01 of Doom 2) and then cycle through the resolution scales within the menu. If you disable Vulkan, this won't happen.
This also does not happen with Vulkan enabled and the renderer set to "Hardware Accelerated".

Windows 10 64-Bit, October Update 2018
Vulkan device: GeForce GTX 1080
Vulkan device type: discrete gpu
Vulkan version: 1.1.95 (api) 425.44.0 (driver)
XxMiltenXx
Posts: 219
Joined: Wed Jan 08, 2014 8:40 am
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [Vulkan] - Doom Software Renderer - Resolution Scale Cra

Post by XxMiltenXx »

The error message changed to "could not allocate memory for vulkan buffer" since this commit.
dpJudas
 
 
Posts: 3037
Joined: Sat May 28, 2016 1:01 pm

Re: [Vulkan] - Doom Software Renderer - Resolution Scale Cra

Post by dpJudas »

Fixed.
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